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Marcach
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Views: 286
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Class and category |
missile cavalry
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Soldier |
Jinetes, 32, 0, 0.35
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_improved_forest, hardy, can_withdraw, start_not_skirmishing, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.6, 3.4, 3, 6, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 2, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
8, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 4, 3, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
1, 0, 0, -10, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, trained
Morale, Discipline, Training
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Cost |
1, 500, 175, 100, 75, 500, 4, 130
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The main body of horsemen, Marcach are used by Gaels to skirmish and run down routers, or charge a weak enemy position. Gaelic horsemen generally rode small, light ponies that could run over bogs and marshes and manoever through forests. Carrying javelins and a shield and sword, and usually leather or padded armor with a helmet they are lethal over broken ground and can hold their own against other horsemen.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Ownership factions |
Marcach missile cavalry Marcach are soldiers mounted on ponies who are used by the Gaels to skirmish and run down routers while also enjoying a powerful enough charge to break a weakened enemy position.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.5 |
4 |
0 |
and region_religion catholic 60 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.7 |
6 |
1 |
and region_religion catholic 60 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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