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Mounted Calivermen
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Views: 249
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Class and category |
missile cavalry
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Soldier |
Mounted_Calivermen, 32, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, gunpowder_unit, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
12, 3, arquebus_bullet, 140, 60, missile, missile_gunpowder, piercing, none, musket_shot_set, 500, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
7, 5, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, 0, 0, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 960, 100, 80, 185, 960, 4, 280
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Like their dismounted comrades, these horsemen favour the caliver for its managable weight. Equipped with brigandine armour and a sword for close quarters encounters, they have mastered the art of effectively using a firearm whilst riding at speed.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Ownership factions |
Mounted Calivermen missile cavalry These horsemen wield the lightweight caliver and are equipped with brigandine armour and a sword for close quarters encounters.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.4 |
3 |
0 |
and region_religion catholic 60 and event_counter gunpowder_discovered 1 and event_counter commander_present 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
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