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Royal Military Academy
Home / Deus Lo Vult 6.0 / Lithuanians / Halberd Militia
Deus Lo Vult 6.0
Lithuanians Lithuanians
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Halberd Militia
Halberd Militia
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Class and category heavy infantry
Soldier Halberd_Militia, 60, 0, 0.25
Mount , horse +4, camel +4, elephant +4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 0.0, 0.0, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 9, 4, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1, ap, short_pike, light_spear
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, ap,
Primary armour 6, 4, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 4
Mental 9, normal, trained
Cost 1, 230, 150, 65, 50, 230, 4, 50
Unit Description
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Halberd Militia Trained and equipped to fight with long halberds, these troops can fend off cavalry and crush many kinds of enemies depending on what part of the halberd they hit them with. Reasonably trained, though not exceptionally brave. These units are initially unarmoured, but can be upgraded substantially.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Master Masons' Guild 1 0.5 4 0 and region_religion pagan 80
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
2 Masons' Guild Headquarters 1 0.5 4 1 and region_religion pagan 80
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
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