|
Lithuanian Cavalry
|
Views: 319
|
Class and category |
missile cavalry
|
Soldier |
Lithuanian_Cavalry, 32, 0, 0.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.6, 3.4, 3, 6, 3, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
4, 2, arrow+, 100, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
4, 2, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
4, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
11, normal, trained
Morale, Discipline, Training
|
Cost |
1, 460, 130, 85, 65, 460, 4, 110
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
Recruited by Polish generals for their speed, and ferocity, Lithuanian light cavalry are armed with a bow and a sword. Although not well armoured since their country is poor, they often like to fight hand to hand, as the bow is something of a secondary weapon for these men.
|
|
Ownership factions |
Lithuanian Cavalry missile cavalry Fierce East European horse archers. Lightly armoured, but still enjoy a good hand to hand scrap.
|
Lithuanian Cavalry missile cavalry Fierce East European horse archers. Lightly armoured, but still enjoy a good hand to hand scrap.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.5 |
4 |
0 |
and region_religion pagan 60 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.7 |
6 |
0 |
and region_religion pagan 60 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.7 |
6 |
0 |
and region_religion pagan 60 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.7 |
6 |
0 |
and region_religion pagan 60 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.7 |
6 |
0 |
and region_religion pagan 60 |
King's stables allow for the recruitment of the penultimate cavalry units. |
|