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Royal Military Academy
Home / Deus Lo Vult 6.0 / Mongol Uls / Mongol Horse Archers
Deus Lo Vult 6.0
Mongol Uls Mongol Uls
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Mongol Horse Archers
Mongol Horse Archers
Rate: 1 ratings
Great unit
Views: 251
Class and category missile cavalry
Soldier Mongol_Horse_Archers, 32, 0, 0.1
Mount fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle
Formation 1.6, 3.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 5, 3, cav_composite_arrow+, 120, 85, missile, missile_mechanical, piercing, none, 0, 1, ap
Secondary weapon 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Primary armour 2, 5, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 0, -10, 1
Mental 19, disciplined, trained
Cost 1, 490, 0, 100, 80, 490, 4, 120
Unit Description
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Mongol Horse Archers The most common troop type amongst the Mongols, these warriors are born into the saddle and as such they make excellent horse archers. Equipped with a compound bow and hand weapon, and lightly armoured for manoeuvrability on the battlefield, these warriors can pepper their enemies with arrows and stay clear of trouble or lead the enemy into ambushes with false retreats.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stables 1 0.5 4 0 and region_religion pagan 60
A Stable allows for the recruitment of basic cavalry units.
2 Knight's Stables 1 0.7 6 0 and region_religion pagan 60
Knight's stables allow for the recruitment of cavalry units.
3 Baron's Stables 1 0.7 6 0 and region_religion pagan 60
Baron's stables allow for the recruitment of capable cavalry units.
4 Earl's Stables 1 0.7 6 0 and region_religion pagan 60
Earl's stables allow for the recruitment of elite cavalry units.
5 King's Stables 1 0.7 6 1 and region_religion pagan 60
King's stables allow for the recruitment of the penultimate cavalry units.
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