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Deus Lo Vult 6.0
Mongol Uls Mongol Uls
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Mongol Infantry
Mongol Infantry
Rate: 1 ratings
Good unit
Views: 317
Class and category missile infantry
Soldier Mongol_Infantry, 56, 0, 0.35
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
Hit points 1, 0
Primary weapon 5, 2, composite_arrow, 160, 30, missile, missile_mechanical, piercing, none, 0, 1, ap
Secondary weapon 13, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 5, 6, leather
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 0, 1, 2
Mental 11, normal, trained
Cost 1, 580, 0, 75, 55, 580, 4, 140
Unit Description
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Mongol Infantry Even without their horses, Mongol warriors make for formidable and well disciplined warriors. Lightly armoured and equipped with swords and their impressive composite bows, these warriors are capable of weakening the enemy from a distance and moving in to crush any disorganised remnants, although as light infantry a wise general will keep them away from melees they cannot win.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Drill Square 1 0.5 4 0 and region_religion pagan 60
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
2 Barracks 1 0.7 6 0 and region_religion pagan 60
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
3 Armoury 1 0.7 6 1 and region_religion pagan 60
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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