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Royal Military Academy
Home / Deus Lo Vult 6.0 / al-Murabitun / Christian Foot Guard
Deus Lo Vult 6.0
al-Murabitun al-Murabitun
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Christian Foot Guard
Christian Foot Guard
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Class and category heavy infantry
Soldier Dismounted_Christian_Guard, 60, 0, 0.5
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 0.0, 0.0, 2.4, 2.4, 3, square, shield_wall
Hit points 1, 0
Primary weapon 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Primary armour 9, 8, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, 1, 1, 0, -2
Mental 17, disciplined, highly_trained
Cost 1, 690, 175, 100, 75, 690, 4, 170
Unit Description
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Christian Foot Guard Being overthrown by their own palace guard is a risk faced by many rulers, and one way to prevent this is to hire guards from outside of their own cultures, who cannot hope to wield power themselves. Thus the Sultans of the Moors hire Christian Knights to protect them. Their prowess in battle is an added bonus.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Armoury 1 0.7 6 0 and region_religion catholic 60
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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