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Christian Foot Guard
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Views: 274
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Class and category |
heavy infantry
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Soldier |
Dismounted_Christian_Guard, 60, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
0.0, 0.0, 2.4, 2.4, 3, square, shield_wall
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 8, 3, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 1, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 690, 175, 100, 75, 690, 4, 170
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Being overthrown by their own palace guard is a risk faced by many rulers, and one way to prevent this is to hire guards from outside of their own cultures, who cannot hope to wield power themselves. Thus the Sultans of the Moors hire Christian Knights to protect them. Their prowess in battle is an added bonus.
Armour upgrade |
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
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Ownership factions |
Christian Foot Guard heavy infantry Christians fighting for the Moors, these elite troops resemble the western knights of the time.
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Christian Foot Guard heavy infantry Christians fighting for the Moors, these elite troops resemble the western knights of the time.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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