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Crossbowmen
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Views: 221
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Class and category |
missile infantry
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Soldier |
Crossbowmen, 56, 0, 0.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 1, crossbow_bolt+, 120, 30, missile, missile_mechanical, piercing, none, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 4, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 300, 125, 65, 50, 300, 4, 70
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The crossbow is a potent weapon ready to be used with minimal training unlike other archery weapons. It is slow to reload and lacks the distance of drawn bows but makes up for it in power. Despite the Church's dislike of crossbows being used by Christians against Christians, they are used throughout Europe by peasants and nobles alike.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
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Ownership factions |
Crossbowmen missile infantry Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
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Crossbowmen missile infantry Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
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Crossbowmen missile infantry Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
|
Crossbowmen missile infantry Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
|
Crossbowmen missile infantry Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
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Crossbowmen missile infantry Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
A Marksman's Range allows for the recruitment of elite missile units. |
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