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Huscarls
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Views: 290
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Class and category |
heavy cavalry
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Soldier |
Huscarls, 32, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.6, 3.4, 3, 6, 3, square, wedge
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
10, 1, no, 0, 0, melee, melee_blade, slashing, axe, 15, 2, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 4, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, normal, trained
Morale, Discipline, Training
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Cost |
1, 640, 155, 100, 80, 640, 4, 160
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Literally meaning 'house man', Huscarls are the loyal household troops of Scandinavian nobles. Protected by mail armour and wielding axes, they resemble the Vikings of old. However, they have abandoned the ancient ways of fighting on foot, and now fight from horseback as do their peers in the rest of Europe. Though brave and fierce, they can not yet match the horsemanship of nations more accustomed to the saddle.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
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Ownership factions |
Huscarls heavy cavalry Protected by mail armour and wielding axes, these fearsome warriors are effective cavalry.
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Huscarls heavy cavalry Protected by mail armour and wielding axes, these fearsome warriors are effective cavalry.
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Huscarls heavy cavalry Protected by mail armour and wielding axes, these fearsome warriors are effective cavalry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.5 |
4 |
0 |
and region_religion catholic 60 and event_counter knight_present 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 and event_counter knight_present 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 and event_counter knight_present 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.7 |
6 |
1 |
and region_religion catholic 60 and event_counter knight_present 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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