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Royal Military Academy
Home / Deus Lo Vult 6.0 / Patrimonium Sancti Petri / Cavalry Militia
Deus Lo Vult 6.0
Patrimonium Sancti Petri Patrimonium Sancti Petri
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Cavalry Militia
Cavalry Militia
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Class and category heavy cavalry
Soldier Italian_Cavalry_Militia, 32, 0, 0.5
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
Formation 1.6, 3.4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 8, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1.5, no
Secondary weapon 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Primary armour 7, 4, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 3, 0, 0, -10, -1
Mental 11, low, trained
Cost 1, 460, 110, 85, 65, 460, 4, 110
Unit Description
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Cavalry Militia Wealthy Italian cities have many men capable of equipping themselves as heavy cavalry, and turning out as militia in time of need. Well equipped, they might be mistaken for knights, but while effective against other militias, no part-time soldier can match the skill of men trained from birth.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Merchants' Guild 1 0.4 3 0 and region_religion catholic 80
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
2 Master Merchants' Guild 1 0.4 3 1 and region_religion catholic 80
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
3 Merchants' Guild Headquarters 1 0.5 4 2 and region_religion catholic 80
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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