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Peasant Crossbowmen
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Views: 339
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Class and category |
missile infantry
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Soldier |
Peasant_Crossbowmen, 56, 0, 0.1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 1, crossbow_bolt, 120, 30, missile, missile_mechanical, piercing, none, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
2, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.8, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 1, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, untrained
Morale, Discipline, Training
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Cost |
1, 200, 100, 65, 50, 200, 4, 50
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Far simpler to train in the use of a crossbow than a bow, many generals arm their peasants with crossbows to provide mass missile fire. Peasant Crossbowmen are equipped with a crossbow and have a simple knife for a sidearm. Lucky peasants are armoured in light mail, most peasants though are not lucky and are unarmoured.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Ownership factions |
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
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Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
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Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
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El Reino de Leon y Castilla
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
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El Reino de Gallaecia y Portucal
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
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Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
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Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
A Marksman's Range allows for the recruitment of elite missile units. |
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