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Trebuchet
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Views: 146
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Class and category |
missile siege
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Soldier |
EE_Trebuchet_Crew, 16, 3, 0.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
trebuchet
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Attributes |
sea_faring, hardy, can_withdraw, artillery
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.5, 1.5, 3, 3, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
4, 3, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25, 0.8, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
55, 3, trebuchet, 285, 30, siege_missile, artillery_mechanical, blunt, none, 10, 1, ap, bp, area, launching
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 6, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
1, 0, 0, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 750, 437.5, 90, 70, 430, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders. The Trebuchet is also able to fling such things as burning missiles and rotten animal remains to devastate enemy units.
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Ownership factions |
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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Siege Works |
1 |
0.2 |
2 |
0 |
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A Siege Works allows the construction of all siege weaponry that does not use gunpowder. |
2 |
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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Siege Works |
1 |
0.2 |
2 |
0 |
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A Siege Works allows the construction of all siege weaponry that does not use gunpowder. |
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