|
Lusitanian Javelinmen
|
Views: 170
|
Class and category |
missile infantry
|
Soldier |
Lusitanian_Javelinmen, 56, 0, 0.15
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +6
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
0.0, 0.0, 2.4, 2.4, 4, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 2, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown,
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
2, 6, 3, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
0, 1, 0, 2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
11, normal, untrained
Morale, Discipline, Training
|
Cost |
1, 330, 100, 75, 55, 330, 4, 80
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
Since the days of the Lusitani tribes in ancient times, the Portuguese have had a long tradition of fighting with the javelin. These lightly armoured skirmishers, drawn from the peasantry, are armed with javelins which they hurl at their foes to weaken their enemies and break up formations. Despite their humble origins these troops are excellent skirmishes.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
|
|
|
Ownership factions |
El Reino de Gallaecia y Portucal
Lusitanian Javelinmen missile infantry Excellent skirmishes, lightly armoured and fighting with a javelin in Iberian fashion.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
Garrison Quarters |
1 |
0.5 |
4 |
0 |
and region_religion catholic 60 |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
2 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
Drill Square |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
Barracks |
1 |
0.7 |
6 |
1 |
and region_religion catholic 60 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
Armoury |
1 |
0.7 |
6 |
1 |
and region_religion catholic 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
|