|
Swordsmen Militia
|
Views: 199
|
Class and category |
light infantry
|
Soldier |
Swordsmen_Militia, 60, 0, 0.35
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
0.0, 0.0, 2.4, 2.4, 5, square, shield_wall
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 1, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
6, 4, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
6, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
11, normal, trained
Morale, Discipline, Training
|
Cost |
1, 400, 100, 75, 55, 400, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
Swordsmen militia are levied troops whose task is to garrison and defend settlements. Better trained and equipped than peasant militia, these troops are armed with swords and protected by light armour and a shield. Useful for dealing with archers and other light infantry.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
|
|
|
Ownership factions |
El Reino de Leon y Castilla
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
El Reino de Gallaecia y Portucal
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.5 |
4 |
0 |
and region_religion catholic 60 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
2 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
3 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
4 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
Royal Barracks |
1 |
0.7 |
6 |
1 |
and region_religion catholic 60 |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
5 |
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
Master Masons' Guild |
1 |
0.5 |
4 |
0 |
and region_religion catholic 80 |
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness. |
|