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Berdiche Axemen
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Views: 407
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Class and category |
heavy infantry
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Soldier |
Berdiche_Axemen, 60, 0, 0.4
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +3, camel +3, elephant +3
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, frighten_foot, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
0.0, 0.0, 2.4, 2.4, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
14, 6, no, 0, 0, melee, melee_blade, slashing, axe, 15, 1.5, ap, light_spear
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 7, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, normal, trained
Morale, Discipline, Training
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Cost |
1, 480, 150, 90, 70, 480, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Wielding the mighty 'berdiche' these axemen strike fear into the hearts of their enemies, just before striking into the hearts of their enemies! Berdiche Axemen receive plenty of training to wield their fearsome two-handed axes and are armoured appropriately with armour from mail up to heavy brigandine. Many Russian generals use these men as shock troops softening up enemy formations.
Armour upgrade |
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
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Ownership factions |
Berdiche Axemen heavy infantry Two-handed axemen used as shock troops. Can be armoured from mail to brigandine.
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Berdiche Axemen heavy infantry Two-handed axemen used as shock troops. Can be armoured from mail to brigandine.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.5 |
4 |
0 |
and region_religion orthodox 60 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
2 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.7 |
6 |
0 |
and region_religion orthodox 60 |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
3 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.7 |
6 |
1 |
and region_religion orthodox 60 |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
4 |
city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
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Masons' Guild Headquarters |
1 |
0.5 |
4 |
0 |
and region_religion orthodox 80 |
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably. |
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