|
Cannon
|
Views: 142
|
Class and category |
missile siege
|
Soldier |
EE_Cannon_Crew, 16, 3, 0.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
cannon
|
Attributes |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.5, 1.5, 3, 3, 3, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
4, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 0.8, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
65, 3, cannon_shot, 380, 30, siege_missile, artillery_gunpowder, blunt, none, 10, 1, ap, bp, area, launching
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
4, 6, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
1, 0, 0, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
|
Cost |
1, 1530, 437.5, 90, 70, 870, 4, 210
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
The archetypical cannon was used all across the world by the mid to late 15th century. Mounted on a large wheeled chassis and featuring a longer improved barrel, the cannon is far superior to the bombards that preceded it. Able to demolish enemy walls from a greater range and able to fire troop-killing explosive shells, the cannon is rightly feared.
|
|
Ownership factions |
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
Cannon Foundry |
1 |
0.2 |
2 |
0 |
|
A Cannon Foundry allows the construction of advanced siege artillery. |
2 |
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
Royal Arsenal |
1 |
0.2 |
2 |
1 |
|
A Royal Arsenal allows for the construction of the finest siege artillery available. |
3 |
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
Cannon Foundry |
1 |
0.2 |
2 |
0 |
|
A Cannon Foundry allows the construction of advanced siege artillery. |
4 |
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
Royal Arsenal |
1 |
0.2 |
2 |
0 |
|
A Royal Arsenal allows for the construction of the finest siege artillery available. |
|