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Highland Archers
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Views: 227
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Class and category |
missile infantry
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Soldier |
Highland_Archers, 56, 0, 0.15
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
4, 1, arrow, 120, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 3, no, 0, 0, melee, melee_blade, slashing, axe, 15, 1.5, ap,
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 4, 3, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, low, untrained
Morale, Discipline, Training
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Cost |
1, 320, 100, 65, 50, 320, 4, 80
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Whilst not having a strong tradition of archery like their southern neighbours, Scottish commanders recognise the importance of archers in battle. Drawn from the highlands these archers are armed with a standard bow and a one-handed axe for melee and if lucky enough some form of padded armour.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Ownership factions |
Highland Archers missile infantry Archers from the highlands armed with a standard bow and a one-handed axe for melee.
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Highland Archers missile infantry Archers from the highlands armed with a standard bow and a one-handed axe for melee.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
A Marksman's Range allows for the recruitment of elite missile units. |
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