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Merchant Cavalry Militia
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Views: 215
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Class and category |
heavy cavalry
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Soldier |
Merchant_Cavalry_Militia, 32, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.6, 3.4, 3, 6, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
7, 3, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
7, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, untrained
Morale, Discipline, Training
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Cost |
1, 310, 155, 75, 55, 310, 4, 70
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The rich as well as the poor must do their civic duty, but the rich prefer to ride. The wealth brought by trade allows merchants to equip themselves with horses and the finest armour available. However, they lack the training and elan of real knights and should not be relied on too far in battle
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
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Ownership factions |
Normand Royaume de Angleterre
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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El Reino de Leon y Castilla
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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El Reino de Gallaecia y Portucal
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Merchants' Guild |
1 |
0.4 |
3 |
0 |
and region_religion catholic 80 |
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region. |
2 |
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
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Master Merchants' Guild |
1 |
0.4 |
3 |
1 |
and region_religion catholic 80 |
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region. |
3 |
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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Merchants' Guild Headquarters |
1 |
0.5 |
4 |
2 |
and region_religion catholic 80 |
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region. |
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