Boyar Sons
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Views: 158
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Class and category |
missile cavalry
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Soldier |
Boyar_Sons, 32, 0, 0.4
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.6, 3.4, 3, 6, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 2, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
10, 2, no, 0, 0, melee, melee_blade, slashing, axe, 15, 2, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 4, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, trained
Morale, Discipline, Training
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Cost |
1, 620, 155, 85, 65, 620, 4, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Eager to prove themselves and find adventure, these sons of Russia's aristocracy, often second sons or the sons of poor Boyars, flock to battles. Able to afford good equipment, these young adventurers wear light mail or light brigandine armour and have a javelin to hurl at their foes, as well as an axe for hand to hand combat. They are happy to fight both mounted and on foot.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
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