Frankish Foot Knights
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Views: 356
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Class and category |
spearmen infantry
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Soldier |
Dismounted_Frankish_Knights, 60, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +8, camel +8, elephant +8
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
0.0, 0.0, 2.4, 2.4, 4, square, schiltrom
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
10, 4, no, 0, 0, melee, melee_blade, piercing, spear, 10, 1, spear,
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 6, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
7, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, normal, trained
Morale, Discipline, Training
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Cost |
1, 560, 270, 90, 70, 560, 4, 140
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The term 'Frank' is a collective term used in medieval times for western Europeans. Many of these knights have turned war into a profitable career by becoming mercenaries. Well trained, and clad in heavy mail, when fighting on foot, they cut their lances down and use them as spears.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Mercenary Camp A Mercenary Camp decreases happiness and loyality. But if new mercenaries arrive from time to time in the camp, a trader will propose them to you.
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Mercenary Camp |
2 |
1 |
2 |
1 |
and event_counter merc3 1 |
A Mercenary Camp decreases happiness and loyality. But if new mercenaries arrive from time to time in the camp, a trader will propose them to you. |
2 |
castle Mercenary merc_quarter A Mercenary Quarter decreases happiness and loyality. But if new mercenaries arrive from time to time in the Quarter, a trader will propose them to you.
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Mercenary merc_quarter |
1 |
1 |
1 |
1 |
and event_counter merc3 1 |
A Mercenary Quarter decreases happiness and loyality. But if new mercenaries arrive from time to time in the Quarter, a trader will propose them to you. |
3 |
castle Mercenary Barracks A Mercenary Barracks decreases happiness and loyality. But if new mercenaries arrive from time to time in the Barracks, a trader will propose them to you.
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Mercenary Barracks |
2 |
2 |
2 |
2 |
and event_counter merc3 1 |
A Mercenary Barracks decreases happiness and loyality. But if new mercenaries arrive from time to time in the Barracks, a trader will propose them to you. |