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Dismounted Halbbrüder
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Views: 518
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Class and category |
heavy infantry
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Soldier |
Voulgier, 60, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +6, camel +6, elephant +6
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
0.0, 0.0, 2.4, 2.4, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
13, 6, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1, ap, short_pike, light_spear
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 6, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
8, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 630, 225, 60, 140, 630, 2, 180
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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When fighting on foot the Halbbrüder prefer to exchange their sword and shield for the versatility of the halberd. While their armour is sometimes lighter than that of their foes, their true strength lies in their training, which ensures they are capable fighters, with or without their steeds.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Ownership factions |
Dismounted Halbbrüder heavy infantry Dismounted knights well trained in the used of the Halberd.
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Dismounted Halbbrüder heavy infantry Dismounted knights well trained in the used of the Halberd.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.7 |
6 |
0 |
and region_religion catholic 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
2 |
Teutonic Knights' Minor Chapter House A Teutonic Knights' Minor Chapter House allows the recruitment of Teutonic knights.
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Teutonic Knights' Minor Chapter House |
1 |
0.15 |
1 |
0 |
and region_religion catholic 80 |
A Teutonic Knights' Minor Chapter House allows the recruitment of Teutonic knights. |
3 |
Teutonic Knights' Major Chapter House A Teutonic Knights' Major Chapter House allows the recruitment of experienced Teutonic knights.
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Teutonic Knights' Major Chapter House |
1 |
0.2 |
2 |
0 |
and region_religion catholic 80 |
A Teutonic Knights' Major Chapter House allows the recruitment of experienced Teutonic knights. |
4 |
Teutonic Knights' Headquarters The Teutonic Knights' Headquarters allows the recruitment of veteran Teutonic knights.
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Teutonic Knights' Headquarters |
1 |
0.3 |
3 |
0 |
and region_religion catholic 80 |
The Teutonic Knights' Headquarters allows the recruitment of veteran Teutonic knights. |
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