|
Imperial Foot Knights
|
Views: 392
|
Class and category |
heavy infantry
|
Soldier |
Dismounted_Imperial_Knights, 60, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
|
Formation |
0.0, 0.0, 2.4, 2.4, 3, square, shield_wall
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
11, 4, no, 0, 0, melee, melee_blade, blunt, mace, 20, 1.5, ap,
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
13, 6, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
8, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
11, disciplined, trained
Morale, Discipline, Training
|
Cost |
1, 490, 225, 75, 55, 490, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
True knights in shining armour, in principle at least, these men espouse the noble ideals of chivalry and honour. In reality they are brutally effective warriors who practice their skills daily in tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill. Although most fight mounted, those that go on foot wield their maces with deadly effect.
Armour upgrade |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
|
|
|
Ownership factions |
Imperial Foot Knights heavy infantry These mace wielding fighting machines wear plate armour, but prefer to fight on foot.
|
Imperial Foot Knights heavy infantry These mace wielding fighting machines wear plate armour, but prefer to fight on foot.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
Armoury |
1 |
0.4 |
3 |
0 |
and region_religion catholic 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
|