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Royal Military Academy
Home / Deus Lo Vult 6.0 / Deutscher Ritterorden / Imperial Knights
Deus Lo Vult 6.0
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Imperial Knights
Imperial Knights
Rate: 1 ratings
Promising unit
Views: 500
Class and category heavy cavalry
Soldier Imperial_Knights, 32, 0, 0.5
Mount mailed horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
Formation 1.6, 3.4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1.5, no
Secondary weapon 11, 2, no, 0, 0, melee, melee_blade, blunt, mace, 20, 2, ap
Primary armour 15, 6, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 8, 0, -2, -10, 2
Mental 15, low, trained
Cost 1, 700, 185, 100, 80, 700, 4, 170
Unit Description
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Imperial Knights True knights in shining armour, in principle at least, these men espouse the noble ideals of chivalry and honour. In reality they are brutally effective warriors who practice their skills daily in tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill. After the charging in with their lances, they engage in close combat with heavy maces that can knock a man senseless, when a sword blow would glance off his armour.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Earl's Stables 1 0.5 4 0 and region_religion catholic 60 and event_counter commander_present 1
Earl's stables allow for the recruitment of elite cavalry units.
2 King's Stables 1 0.7 6 1 and region_religion catholic 60 and event_counter commander_present 1
King's stables allow for the recruitment of the penultimate cavalry units.
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