|
Ritterbrüder
|
Views: 1065
|
Class and category |
heavy cavalry
|
Soldier |
Ritterbruder, 32, 0, 0.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
templ mailed horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, frighten_foot
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.6, 3.4, 3, 6, 2, square, wedge
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
12, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1.5, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
14, 2, no, 0, 0, melee, melee_blade, blunt, sword, 10, 2, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
12, 8, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
7, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
17, impetuous, highly_trained
Morale, Discipline, Training
|
Cost |
1, 800, 185, 110, 85, 800, 4, 200
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
Rarely does one so holy appear so terrifying on the field of battle, yet these elite knights, some with horned helmets, cast an almost demonic visage. From a combatant's perspective there is no holiness about them, as any who move close enough to admire their exquisite weaponry and armour, feel an unnatural dread rising inside them.
Armour upgrade |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
|
|
|
Ownership factions |
Ritterbrüder heavy cavalry The most powerful knights in the Teutonic Order. They give rise to great dread in their opponents.
|
Ritterbrüder heavy cavalry The most powerful knights in the Teutonic Order. They give rise to great dread in their opponents.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.7 |
6 |
1 |
and region_religion catholic 80 and event_counter commander_present 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
2 |
Teutonic Knights' Headquarters The Teutonic Knights' Headquarters allows the recruitment of veteran Teutonic knights.
|
Teutonic Knights' Headquarters |
1 |
0.1 |
1 |
1 |
and region_religion catholic 80 |
The Teutonic Knights' Headquarters allows the recruitment of veteran Teutonic knights. |
|