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Royal Military Academy
Home / Deus Lo Vult 6.0 / Tīmūrīyān / Ottoman Infantry
Deus Lo Vult 6.0
Tīmūrīyān Tīmūrīyān
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Ottoman Infantry
Ottoman Infantry
Rate: 1 ratings
Good unit
Views: 296
Class and category missile infantry
Soldier Ottoman_Infantry, 56, 0, 0.35
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 3, square, shield_wall
Hit points 1, 0
Primary weapon 4, 2, composite_arrow_2, 160, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 12, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Primary armour 5, 6, 5, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 1, 0, -2
Mental 11, normal, trained
Cost 1, 610, 150, 75, 55, 610, 4, 150
Unit Description
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Ottoman Infantry Ottoman Infantry are hardy soldiers, well armed and well armoured, they fight with both bows and swords, allowing them to pepper the enemy with arrows and then move into melee to finish them off. Their armour, and training in combat, means that this unit can hold its ground in a close up fight.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.7 6 0 and region_religion islam 60
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.7 6 1 and region_religion islam 60
A Marksman's Range allows for the recruitment of elite missile units.
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