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Royal Military Academy
Home / Deus Lo Vult 6.0 / Tīmūrīyān / Sipahis
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Sipahis
Sipahis
Rate: 1 ratings
Legendary unit
Views: 308
Class and category missile cavalry
Soldier Sipahis, 32, 0, 0.4
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, cantabrian_circle
Formation 1.6, 3.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 6, 2, cav_composite_arrow++, 120, 25, missile, missile_mechanical, piercing, none, 0, 1, ap
Secondary weapon 10, 2, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Primary armour 6, 6, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 1, -10, -1
Mental 11, normal, trained
Cost 1, 570, 130, 85, 65, 570, 4, 140
Unit Description
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Sipahis Sipahis are feudal cavalry, land holders given nominal power over their fiefs, called timars, in exchange for military service. In western regions of the Ottoman empire especially, many Sipahis remained Christian. These horse archers are better armoured than their tribal counterparts, while not as mobile. This increased protection offers more opportunity for these units to enter into hand to hand combat.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Baron's Stables 1 0.5 4 0 and region_religion islam 60 and event_counter banneret_present 1
Baron's stables allow for the recruitment of capable cavalry units.
2 Earl's Stables 1 0.7 6 0 and region_religion islam 60 and event_counter banneret_present 1
Earl's stables allow for the recruitment of elite cavalry units.
3 King's Stables 1 0.7 6 1 and region_religion islam 60 and event_counter banneret_present 1
King's stables allow for the recruitment of the penultimate cavalry units.
4 Sultan's Racing Track 1 0.4 3 0 and region_religion islam 80
A Sultan's Race Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
5 Merchants' Guild 1 0.4 3 0 and region_religion islam 80
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
6 Master Merchants' Guild 1 0.4 3 1 and region_religion islam 80
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
7 Merchants' Guild Headquarters 1 0.5 4 2 and region_religion islam 80
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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