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Arab Cavalry
Arab Cavalry
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Class and category light cavalry
Soldier Arab_Cavalry, 27, 0, 0.9
Mount heavy horse, elephant -4, camel -6, horse +2
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 1, 3.4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 6, 6, no, 0, 0, melee, melee_blade, piercing, spear, -25, 0.1, no
Secondary weapon 6, 3, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1, no
Primary armour 4, 5, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 3, -8, -1
Mental 7, normal, trained
Cost 1, 510, 655, 100, 75, 710, 4, 120
Unit Description
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Arab Cavalry Recruited from the many Arabs settled across North Africa and the Middle East, these men make useful light cavalry, able to chase off horse archers, run down light infantry, and to get round enemy flanks. Their armour can be also be upgraded, allowing them to take on heavier cavalry. Although used to a hot climate, they are not desert troops.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Motte and Bailey (Upgrade) 1 0.2 2 0
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
2 Wooden Castle (Upgrade) 1 0.4 3 0
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
3 Castle (Upgrade) 1 0.4 3 0
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
4 Fortress (Upgrade) 1 0.4 3 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
5 Citadel (Upgrade) 1 0.4 3 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
6 Knight's Stables 1 0.5 4 0
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.7 6 0
Baron's stables allow for the recruitment of capable cavalry units.
8 Earl's Stables 1 0.7 6 0
Earl's stables allow for the recruitment of elite cavalry units.
9 King's Stables 1 0.7 6 0
King's stables allow for the recruitment of the penultimate cavalry units.
10 Racing Track 1 0.5 4 0
A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
11 Sultan's Racing Track 1 0.5 4 0
A Sultan's Race Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
12 Merchants' Guild 1 0.4 3 0
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
13 Master Merchants' Guild 1 0.4 3 0
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
14 Merchants' Guild Headquarters 1 0.5 4 1
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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