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Royal Military Academy
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Desert Archers
Desert Archers
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Class and category missile infantry
Soldier Desert_Archers, 48, 0, 0.2
Mount
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, stakes, stakes
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 5, 1, arrow3, 160, 30, missile, missile_mechanical, piercing, none, -450, 0.35, no
Secondary weapon 4, 1, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1, no
Primary armour 0, 3, 3, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 1, 2, -2, -2
Mental 5, normal, untrained
Cost 1, 390, 100, 65, 50, 390, 4, 90
Unit Description
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Desert Archers Hardy men from the desert used to the hardships of sun and sand. They are adept with the bow, but lack the equipment for close combat. A wise general will use this unit to pepper the enemy with arrows, but will keep them out of harm's way.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.7 6 0 and hidden_resource north_africa or hidden_resource middle_east
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.7 6 0 and hidden_resource north_africa or hidden_resource middle_east
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.7 6 0 and hidden_resource north_africa or hidden_resource middle_east
A Marksman's Range allows for the recruitment of elite missile units.
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