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Royal Military Academy
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Kurdish Javelinmen
Kurdish Javelinmen
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Class and category missile infantry
Soldier Kurdish_Javelinmen, 48, 0, 0.2
Mount , elephant +6
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 4, 1, javelin, 55, 8, thrown, missile_gunpowder, piercing, spear, -300, 0.35, ap, thrown
Secondary weapon 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1, no
Primary armour 0, 5, 6, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 1, 1, 0, -1
Mental 5, normal, untrained
Cost 1, 400, 115, 65, 50, 400, 4, 100
Unit Description
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Kurdish Javelinmen Kurdish troops are well respected in the east, and often entire tribes would be hired to maintain and guard borders around Syria. These troops are tough mountain men found fighting throughout the Middle East. They soften an enemy with their javelins, then finish them with the sword.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Fortress (Upgrade) 0 0.000001 0.999 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
2 Citadel (Upgrade) 0 0.000001 0.999 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
3 Garrison Quarters 1 0.5 4 0
A garrison is a source of much military wisdom and skill for new recruits to the army.
4 Drill Square 1 0.7 6 0
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
5 Barracks 1 0.7 6 0
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
6 Armoury 1 0.7 6 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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