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Royal Military Academy
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Mailed Knights
Mailed Knights
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Class and category heavy cavalry
Soldier Mailed_Knights, 19, 0, 0.9
Mount heavy horse, elephant -4, camel -6, horse +3
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
Formation 1, 3.4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 7, 7, no, 0, 0, melee, melee_blade, piercing, spear, -25, 0.1, spear_bonus_4
Secondary weapon 7, 4, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1, no
Primary armour 5, 5, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 7, 0, -3, -8, 0
Mental 9, low, trained
Cost 1, 450, 830, 120, 95, 750, 4, 170
Unit Description
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Mailed Knights As Europe emerges from the dark ages, the armoured cavalry have begun to employ new tactics, gripping their lances tightly under their arms as they charge, transferring the full momentum of horse and man to the point. Combining heavy armour, a strong warrior ethos, and a devastating charge, they have come to dominate the battlefield.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Castle (Upgrade) 1 0.2 2 0 and hidden_resource west_europe
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
2 Castle (Upgrade) 1 0.4 3 0 and hidden_resource west_europe
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
3 Fortress (Upgrade) 1 0.4 3 0 and hidden_resource west_europe
A fortress is a permanent statement of ownership, and not something that is easily taken.
4 Citadel (Upgrade) 1 0.4 3 0 and hidden_resource west_europe
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
5 Knight's Stables 1 0.5 4 0 and hidden_resource west_europe
Knight's stables allow for the recruitment of cavalry units.
6 Baron's Stables 1 0.7 6 0 and hidden_resource west_europe
Baron's stables allow for the recruitment of capable cavalry units.
7 Earl's Stables 1 0.7 6 0 and hidden_resource west_europe
Earl's stables allow for the recruitment of elite cavalry units.
8 King's Stables 1 0.7 6 0 and hidden_resource west_europe
King's stables allow for the recruitment of the penultimate cavalry units.
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