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Royal Military Academy
Home / Lands to Conquer Gold / The Aztecs / Coyote Priests
Lands to Conquer Gold
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Coyote Priests
Coyote Priests
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Class and category light infantry
Soldier Coyote_Priests, 32, 0, 0.5
Mount
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, druid
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 12, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 2, 5, 5, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 1, 2, 5, -2
Mental 25, normal, trained
Cost 1, 470, 245, 50, 120, 300, 4, 90
Unit Description
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Coyote Priests Members of the priesthood engaged in combat along with regular soldiers. Once they had managed to capture 6 enemies alive, they were given a traditional coyote uniform to wear which frightened the opposition. These men were not just priests but were hardened warriors capable of cutting a mans heart out over an altar, and dealing death on the battlefield.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stone Wall (Upgrade) 1 0.4 3 0
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
2 Large Stone Wall (Upgrade) 1 0.4 3 0
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
3 Huge Stone Wall (Upgrade) 1 0.4 3 0
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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