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Royal Military Academy
Home / Lands to Conquer Gold / England / Bill Militia
Lands to Conquer Gold
England England
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Bill Militia
Bill Militia
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Class and category heavy infantry
Soldier Bill_Militia, 48, 0, 0.5
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 5, square
Hit points 1, 0
Primary weapon 12, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 0, 6, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 4
Mental 3, normal, trained
Cost 1, 160, 100, 45, 105, 160, 4, 40
Unit Description
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Bill Militia Bill Militia are commoners handed a billhook and if lucky some armour, then formed into a unit to defend a settlement. Not afforded the training of regular troops, these militia are neither particularly skilled or brave fighters, but their weapon is versatile and lethal.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.5 4 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.7 6 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Royal Barracks 1 1 6 0
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
4 Master Masons' Guild 1 0.5 4 0
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
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