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Royal Military Academy
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Lands to Conquer Gold
England England
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Sherwood Archers
Sherwood Archers
Rate: 3 ratings
Good unit
Views: 1269
Class and category missile infantry
Soldier Sherwood_Archers, 24, 0, 0.3
Mount
Engine and Ship
Attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw
Formation 1.2, 1.2, 2.4, 2.4, 2, square
Hit points 2, 0
Primary weapon 13, 3, bodkin_arrow, 160, 25, missile, missile_mechanical, piercing, none, 25, 1, ap
Secondary weapon 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 0, 5, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 4
Mental 11, normal, untrained
Cost 1, 570, 250, 75, 175, 450, 4, 130
Unit Description
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Sherwood Archers Hailing from Sherwood forest and trained in the hunt from a young age, these deadly archers have now turned their skills to hunting men. Wielding a longbow made of yew, these archers can spit a man at a hundred paces, this, coupled with their ability to camouflage themselves in any terrain, means they can lay many a terrible ambush.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Master Woodsmens' Guild 1 0.2 1 0
A Master Woodsmen's Guild notably improves the quality of archers recruited from the region.
2 Woodsmens' Guild Headquarters 1 0.4 2 0
The Woodsmen's Guild Headquarters greatly improves the quality of archers recruited from the region.
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