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Royal Military Academy
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Aventurier
Aventurier
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Class and category missile infantry
Soldier Aventurier, 48, 0, 0.5
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, crossbow
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 14, 3, steel_crossbow_bolt, 160, 25, missile, missile_mechanical, piercing, none, 25, 1, ap
Secondary weapon 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 4, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 7, 1, -2, 3, 4
Mental 9, normal, trained
Cost 1, 630, 175, 60, 140, 630, 4, 180
Unit Description
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Aventurier Called upon to protect France from invading foreign powers, Aventuriers are highly skilled patriotic nobles skilled in the use of many arms including the crossbow and sword. Primarily utilised as missile troops using their crossbows, Aventuriers are so well armoured with plate and skilled with a sword that they can also be used as shock troops when called upon.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Marksman's Range 1 0.5 4 0
A Marksman's Range allows for the recruitment of elite missile units.
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