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Royal Military Academy
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Lands to Conquer Gold
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Pike Militia
Pike Militia
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Class and category spearmen infantry
Soldier Pike_Militia, 60, 0, 3.5
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike
Formation 0.8, 1.8, 2.4, 2.4, 4, square, phalanx
Hit points 1, 0
Primary weapon 6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear, long_pike, spear_bonus_8
Secondary weapon 3, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 0, 4, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 4
Mental 3, normal, highly_trained
Cost 1, 260, 125, 55, 135, 260, 4, 70
Unit Description
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Pike Militia The pikeman is a staple of the late Medieval army, and the arms of militia mirror those of professional soldiers. Pike armed militia with a modest amount of training can hold a defensive position very well, though they need good support. Initially lacking armour and thus vulnerable to shooting, this unit can be upgraded to be much better protected.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Barracks 1 0.5 4 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
2 Army Barracks 1 0.7 6 0
Army Barracks are the first training facilities capable of training full-time professional soldiers.
3 Royal Barracks 1 1 6 0
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
4 Masons' Guild Headquarters 1 0.5 4 0
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
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