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Royal Military Academy
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Imperial Foot Knights
Imperial Foot Knights
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Class and category heavy infantry
Soldier Dismounted_Imperial_Knights, 48, 0, 0.7
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 7, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1.2, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 6, 3, 8, metal
Secondary armour 0, 0, flesh
Heat and ground effect 8, 1, -2, 3, 4
Mental 9, normal, trained
Cost 1, 500, 225, 50, 115, 500, 4, 130
Unit Description
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Imperial Foot Knights True knights in shining armour, in principle at least, these men espouse the noble ideals of chivalry and honour. In reality they are brutally effective warriors who practice their skills daily in tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill. Although most fight mounted, those that go on foot wield their maces with deadly effect.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Armoury 1 0.4 3 0
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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