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Royal Military Academy
Home / Lands to Conquer Gold / The Holy Roman Empire / Grand Bombard
Lands to Conquer Gold
The Holy Roman Empire The Holy Roman Empire
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Grand Bombard
Grand Bombard
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Class and category missile siege
Soldier NE_Cannon_Crew, 16, 2, 0.5
Mount
Engine and Ship great_bombard
Attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery
Formation 1.5, 1.5, 3, 3, 3, square
Hit points 1, 0
Primary weapon 7, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8, no
Secondary weapon 55, 3, grand_bombard_shot, 375, 30, siege_missile, artillery_gunpowder, blunt, none, 25, 1, ap, bp, area, launching
Primary armour 2, 5, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 0, 0, 0
Mental 9, disciplined, highly_trained
Cost 1, 730, 250, 60, 140, 730, 1, 210
Unit Description
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Grand Bombard The Grand Bombard was created as an improvement to the bombard in the early 15th century. Made to be harder hitting and with longer range than its predecessor, this iron-forged piece of siege artillery is able to inflict punishing damage on enemy defences. Like its predecessor, it too can deliver flaming chastisement to enemy troops.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Cannon Maker 1 0.15 2 0
A Cannon Maker allows the construction of simple varieties of siege artillery.
2 Cannon Foundry 1 0.15 2 0
A Cannon Foundry allows the construction of advanced siege artillery.
3 Royal Arsenal 1 0.25 3 0
A Royal Arsenal allows for the construction of the finest siege artillery available.
4 Cannon Maker 1 0.15 2 0
A Cannon Maker allows the construction of simple varieties of siege artillery.
5 Cannon Foundry 1 0.15 2 0
A Cannon Foundry allows the construction of advanced siege artillery.
6 Royal Arsenal 1 0.25 3 0
A Royal Arsenal allows for the construction of the finest siege artillery available.
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