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Home / Lands to Conquer Gold / Hungary / Magyar Cavalry
Lands to Conquer Gold
Hungary Hungary
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Magyar Cavalry
Magyar Cavalry
Rate: 1 ratings
Flawed unit
Views: 585
Class and category missile cavalry
Soldier Magyar_Cavalry, 24, 0, 0.5
Mount fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, cantabrian_circle
Formation 2, 4.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 6, 1, cav_composite_arrow, 120, 30, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 3, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 2, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 5, 0, 0, 0, 2
Mental 3, normal, untrained
Cost 1, 450, 130, 55, 135, 450, 4, 130
Unit Description
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Magyar Cavalry When the originally nomadic Magyar people settled in the plains of Hungary, some held on to their nomadic roots and continued life on the saddle. This cultural disposition makes Magyars excellent horse archers. Able to rain arrows upon their foes and stay out of trouble, these natural horsemen are armed with a composite bow and wear light armour.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stables 1 0.5 4 0
A Stable allows for the recruitment of basic cavalry units.
2 Knight's Stables 1 0.5 6 0
Knight's stables allow for the recruitment of cavalry units.
3 Baron's Stables 1 0.5 6 1
Baron's stables allow for the recruitment of capable cavalry units.
4 Earl's Stables 1 0.7 6 2
Earl's stables allow for the recruitment of elite cavalry units.
5 King's Stables 1 0.7 6 3
King's stables allow for the recruitment of the penultimate cavalry units.
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