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Royal Military Academy
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Galley
Galley
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Unit Description
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Galley The basic Galley design is derived from ships used in Ancient Rome. Predominantly powered by banks of oars and armed with a ram and marines for melee. The Galley has supplemental sails for getting to battles without tiring the men and are used by everyone in the Mediterranean from east to west.

Class and category light ship
Soldier Peasants, 20, 0, 1
Mount
Engine and Ship light warship
Attributes sea_faring, can_withdraw light warship
Formation 50, 50, 75, 75, 1, square light warship
Hit points 1, 0
Primary weapon 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 0, 7, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 0, 0, 0
Mental 8, normal, trained
Cost 1, 520, 150, 100, 100, 520, 4, 150
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Port 1 1 3 0
A Port allows a settlement to trade with the far-distant corners of the world.
2 Shipwright 1 1 3 0
A Shipwright allows the construction of ships to be undertaken in earnest.
3 Dockyard 1 1 3 0
A Dockyard allows the construction of larger ships, and improves trade.
4 Naval Drydock 1 1 3 0
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
5 Port 1 1 3 0
A Port allows a settlement to trade with the far-distant corners of the world.
6 Shipwright 1 1 3 0
A Shipwright allows the construction of ships to be undertaken in earnest.
7 Dockyard 1 1 3 0
A Dockyard allows the construction of larger ships, and improves trade.
8 Naval Drydock 1 1 3 0
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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