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Royal Military Academy
Home / Lands to Conquer Gold / Sicily / Hand Gunners
Lands to Conquer Gold
Sicily Sicily
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Hand Gunners
Hand Gunners
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Class and category missile infantry
Soldier Hand_Gunners, 48, 0, 0.3
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 13, 2, hand_gun_bullet, 95, 15, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1, ap
Secondary weapon 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 2, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 7, 1, -2, 3, 4
Mental 5, normal, trained
Cost 1, 630, 150, 50, 115, 630, 4, 180
Unit Description
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Hand Gunners Called "hand guns" to distinguish them from cannons, these are the earliest form of personal firearm. Consisting of a rudimentary metal tube mounted on a wooden pole and awkwardly ignited, this basic design left little room for aiming. These weapons caused more panic than actual damage to enemy troops who were shaken by the noise and smoke made when firing. Given their short range, their firers need to be well armoured and able to look after themselves in close combat.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Barracks 1 0.5 4 0 and event_counter gunpowder_discovered 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
2 Army Barracks 1 0.5 6 0 and event_counter gunpowder_discovered 1
Army Barracks are the first training facilities capable of training full-time professional soldiers.
3 Royal Barracks 1 0.5 6 0 and event_counter gunpowder_discovered 1
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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