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Royal Military Academy
Home / Lands to Conquer Gold / Sicily / Cavalry Militia
Lands to Conquer Gold
Sicily Sicily
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Cavalry Militia
Cavalry Militia
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Class and category heavy cavalry
Soldier Italian_Cavalry_Militia, 24, 0, 0.5
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
Formation 2, 4.4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 3, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 3, 0, 0, 0, 0
Mental 5, low, trained
Cost 1, 530, 110, 65, 155, 530, 4, 150
Unit Description
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Cavalry Militia Wealthy Italian cities have many men capable of equipping themselves as heavy cavalry, and turning out as militia in time of need. Well equipped, they might be mistaken for knights, but while effective against other militias, no part-time soldier can match the skill of men trained from birth.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.5 4 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.34 6 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Army Barracks 1 0.5 6 1
Army Barracks are the first training facilities capable of training full-time professional soldiers.
4 Royal Barracks 1 0.5 6 2
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
5 Merchants' Guild 1 0.4 3 0
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
6 Master Merchants' Guild 1 0.4 3 0
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
7 Merchants' Guild Headquarters 1 0.5 4 1
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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