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Royal Military Academy
Home / Lands to Conquer Gold / The Moors / Christian Guard
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The Moors The Moors
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Christian Guard
Christian Guard
Rate: 2 ratings
Good unit
Views: 778
Class and category heavy cavalry
Soldier Christian_Guard, 24, 0, 0.5
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 2, 4.4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 5, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 3, 0, 0, 0, 0
Mental 11, disciplined, highly_trained
Cost 1, 870, 185, 85, 205, 870, 4, 260
Unit Description
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Christian Guard Being overthrown by their own palace guard is a risk faced by many rulers, and one way to prevent this is to hire guards from outside of their own cultures, who cannot hope to wield power themselves. Thus the Sultans of the Moors hire Christian Knights to protect them. Their prowess in battle is an added bonus.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 King's Stables 1 0.25 3 0
King's stables allow for the recruitment of the penultimate cavalry units.
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