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Royal Military Academy
Home / Lands to Conquer Gold / The Moors / Spear Militia
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Spear Militia
Spear Militia
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Class and category spearmen infantry
Soldier ME_Spear_Militia, 60, 0, 1
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 5, square
Hit points 1, 0
Primary weapon 7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6, spear, spear_bonus_8
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 0, 3, 8, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 1, 1, 0, -2
Mental 3, normal, trained
Cost 1, 320, 125, 55, 135, 320, 4, 90
Unit Description
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Spear Militia These troops are city dwellers usually called up to defend their homes in time of need, but sometimes pressed into action on foreign campaigns. With their long spears they make good defensive units, but don't have the training or stomach to maintain a long fight.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Guard 1 0.5 4 0
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
2 City Watch 1 1 6 0
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
3 Militia Drill Square 1 1 6 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
4 Militia Barracks 1 1 6 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
5 Masons' Guild 1 0.4 3 0
A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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