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Royal Military Academy
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Arquebusiers
Arquebusiers
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Class and category missile infantry
Soldier Arquebusiers, 48, 0, 0.3
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 14, 1, arquebus_bullet, 120, 15, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1, ap
Secondary weapon 3, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 0, 1, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 4
Mental 3, normal, trained
Cost 1, 470, 125, 45, 105, 470, 4, 140
Unit Description
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Arquebusiers Fired at close range and quite accurate, with only a little chance of exploding and killing the person firing it. This early type of firearm is capable of firing deadly volleys that can pierce most armour. This noisy, smokey and lethal weapon is so intimidating it can cause its targets to run in fear.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Army Barracks 1 0.5 4 0 and event_counter gunpowder_discovered 1
Army Barracks are the first training facilities capable of training full-time professional soldiers.
2 Royal Barracks 1 0.5 6 0 and event_counter gunpowder_discovered 1
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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