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Jinetes
Jinetes
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Class and category missile cavalry
Soldier Jinetes, 24, 0, 0.5
Mount fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, cantabrian_circle
Formation 2, 4.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 9, 2, cav_javelin, 55, 12, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 4, 6, leather
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 0, 0, 0
Mental 5, normal, trained
Cost 1, 650, 130, 65, 155, 650, 4, 190
Unit Description
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Jinetes Influenced by both Iberian and Moorish light cavalry traditions, Jinetes shun heavy armour and lances in favour of light armour and javelins. These well trained horsemen are fast and manoeuvrable, capable of employing a shooting circle tactic enabling riders to create a continuous cycle of firing. Jinetes hurl their javelins before closing in and fighting with their cavalry swords.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stables 1 0.5 4 0
A Stable allows for the recruitment of basic cavalry units.
2 Knight's Stables 1 0.5 6 1
Knight's stables allow for the recruitment of cavalry units.
3 Baron's Stables 1 0.7 6 2
Baron's stables allow for the recruitment of capable cavalry units.
4 Earl's Stables 1 0.7 6 3
Earl's stables allow for the recruitment of elite cavalry units.
5 King's Stables 1 0.7 6 3
King's stables allow for the recruitment of the penultimate cavalry units.
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