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Royal Military Academy
Home / Medieval II Total War / Denmark / Scouts
Medieval II Total War
Denmark Denmark
Units List
14. Scouts
38. Cannon
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Scouts
Scouts
Rate: 25 ratings
Fine unit
Views: 2702
Class and category light cavalry
Soldier Scouts, 32, 0, 1
Mount pony, elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hide_forest, sea_faring
Formation 2, 4.4, 3, 6, 4, square
Hit points 1, 0
Primary weapon 7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Primary armour 4, 3, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 3, 0, -2, -4, 0
Mental 3, normal, untrained
Cost 1, 410, 150, 90, 70, 410, 4, 100
Unit Description
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Scouts More accustomed to working on foot, Scouts are untrained horsemen and as such not great fighters on horseback. Scouts wear padded or light mail armour and are equipped with a spear or a large axe, as the Danes are wont to do. Cheap to recruit and equip, scouts are useful for running down fleeing troops and scattering archers.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Motte and Bailey (Upgrade) 1 0.2 2 0
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
2 Wooden Castle (Upgrade) 1 0.4 3 0
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
3 Castle (Upgrade) 1 0.4 3 0
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
4 Fortress (Upgrade) 1 0.4 3 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
5 Citadel (Upgrade) 1 0.4 3 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
6 Stables 1 0.5 4 0
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.7 6 0
Knight's stables allow for the recruitment of cavalry units.
8 Baron's Stables 1 0.7 6 0
Baron's stables allow for the recruitment of capable cavalry units.
9 Earl's Stables 1 0.7 6 0
Earl's stables allow for the recruitment of elite cavalry units.
10 King's Stables 1 0.7 6 0
King's stables allow for the recruitment of the penultimate cavalry units.
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