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Royal Military Academy
Home / Medieval II Total War / Egypt / Halberd Militia
Medieval II Total War
Egypt Egypt
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Halberd Militia
Halberd Militia
Rate: 10 ratings
Fine unit
Views: 2593
Class and category heavy infantry
Soldier ME_Halberd_Militia, 48, 0, 1.2
Mount
Engine and Ship
Attributes can_withdraw, free_upkeep_unit, hide_forest, sea_faring
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 7, 3, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1, ap, spear_bonus_4
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 5, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 1, 0, -1
Mental 5, normal, trained
Cost 1, 510, 150, 75, 55, 510, 4, 120
Unit Description
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Halberd Militia Halberd Militia are townsfolk who have been levied into the militia to guard their settlements. Better trained and equipped than most militias, These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.5 4 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.7 6 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Army Barracks 1 0.7 6 0
Army Barracks are the first training facilities capable of training full-time professional soldiers.
4 Royal Barracks 1 0.7 6 0
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
5 Master Masons' Guild 1 0.5 4 0
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
6 Masons' Guild Headquarters 1 0.5 4 0
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
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