Royal Military Academy
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Medieval II Total War
England England
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Sherwood Archers
Sherwood Archers
Rate: 116 ratings
Great unit
Views: 16681
Class and category missile infantry
Soldier Sherwood_Archers, 24, 0, 0.8
Engine and Ship
Attributes can_withdraw, hide_improved_forest, sea_faring, very_hardy
Formation 1.2, 1.2, 2.4, 2.4, 2, square
Hit points 2, 0
Primary weapon 13, 3, bodkin_arrow, 160, 30, missile, missile_mechanical, piercing, none, 25, 1, ap
Secondary weapon 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 0, 9, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 2, 1, -2, 3, 2
Mental 11, normal, untrained
Cost 1, 510, 250, 110, 85, 510, 4, 120
Unit Description
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Sherwood Archers Hailing from Sherwood forest and trained in the hunt from a young age, these deadly archers have now turned their skills to hunting men. Wielding a longbow made of yew, these archers can spit a man at a hundred paces, this, coupled with their ability to camouflage themselves in any terrain, means they can lay many a terrible ambush.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Master Woodsmens' Guild 1 0.2 2 0
A Master Woodsmen's Guild notably improves the quality of archers recruited from the region.
2 Woodsmens' Guild Headquarters 1 0.4 3 0
The Woodsmen's Guild Headquarters greatly improves the quality of archers recruited from the region.
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