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Royal Military Academy
Home / Kingdoms: Americas 1.05 / The Apachean Tribes / Rabbit Boys
Kingdoms: Americas 1.05
The Apachean Tribes The Apachean Tribes
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Rabbit Boys
Rabbit Boys
Rate: 10 ratings
Common unit
Views: 1419
Class and category missile infantry
Soldier Indian_Light_Archer, 60, 0, 0.8
Mount
Engine and Ship
Attributes can_withdraw, hide_forest, sea_faring
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 4, 0, arrow, 120, 25, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 2, 0, no, 0, 0, melee, melee_simple, piercing, knife, 25, 1.8, no
Primary armour 0, 2, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 2, 5, 0, -4
Mental 1, normal, untrained
Cost 1, 230, 10, 50, 120, 230, 4, 60
Unit Description
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Rabbit Boys The youngest members of the Apachean warrior societies, Rabbit Boys, are young men who have recently come of age and are now able to fight. Typically armed with a bow and knife, Rabbit boys are eager to prove their worth in battle and move to another society such as the dog soldiers.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Hunter's Tipi 1 0.5 4 0
The Hunters Tipi trains men to fight, increases food production and helps maintain law.
2 Hunter's Wigwam 1 0.7 6 0
The hunters Wigwam trains men to fight, provides food for the tribe and keeps the tribes in line even more so than a Hunters Tipi.
3 Hunters' Longhouse 1 1 9 0
The Hunters longhouse increases military training and lawfulness and supplies food for the local settlement.
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