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Royal Military Academy
Home / Kingdoms: Americas 1.05 / The Chichimec Tribes / Chichimec Hunters
Kingdoms: Americas 1.05
The Chichimec Tribes The Chichimec Tribes
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Chichimec Hunters
Chichimec Hunters
Rate: 3 ratings
Good unit
Views: 903
Class and category missile infantry
Soldier Indian_Light_Archer, 48, 0, 0.8
Mount
Engine and Ship
Attributes can_withdraw, hide_forest, sea_faring
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 5, 1, arrow, 120, 25, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 5, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Primary armour 0, 1, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 2, 0, 5, -4
Mental 3, normal, untrained
Cost 1, 230, 75, 45, 105, 230, 4, 60
Unit Description
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Chichimec Hunters All the tribes of the Chichimeca utilise hunting as a primary food source. These skills are easily transferable to hunting men, and many units are formed out of these hunters. Armed with a bow and knife, these hunters offer both ranged and melee support options for the Chichimec General's

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Palace 1 0.5 4 0
The Palace allows for greater rulership over the populace. This increases public order health and growth.
2 Palace Complex 1 0.7 6 0
The Palace Complex allows for greater rulership over the subject people. This increases public order health and growth significantly
3 Acropolis 1 1 9 0
The Acropolis represents great leadership and power over the nearby people. The standards of public health, order and growth are greatly increased
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